Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.AuthLogin

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.Shutdown;
import lineage2.gameserver.network.GameClient;
import lineage2.gameserver.network.loginservercon.LoginServerCommunication;
import lineage2.gameserver.network.loginservercon.SessionKey;
import lineage2.gameserver.network.loginservercon.gspackets.PlayerAuthRequest;
import lineage2.gameserver.network.serverpackets.LoginFail;
import lineage2.gameserver.network.serverpackets.ServerClose;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AuthLogin extends L2GameClientPacket
{
  /**
   * Field _loginName.
   */
  private String _loginName;
  /**
   * Field _playKey1.
   */
  private int _playKey1;
  /**
   * Field _playKey2.
   */
  private int _playKey2;
  /**
   * Field _loginKey1.
   */
  private int _loginKey1;
  /**
   * Field _loginKey2.
   */
  private int _loginKey2;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _loginName = readS(32).toLowerCase();
    _playKey2 = readD();
    _playKey1 = readD();
    _loginKey1 = readD();
    _loginKey2 = readD();
    readD();
    readD();
    readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    GameClient client = getClient();
    SessionKey key = new SessionKey(_loginKey1, _loginKey2, _playKey1, _playKey2);
    client.setSessionId(key);
    client.setLoginName(_loginName);
    if ((Shutdown.getInstance().getMode() != Shutdown.NONE) && (Shutdown.getInstance().getSeconds() <= 15))
    {
      client.closeNow(false);
    }
    else
    {
      if (LoginServerCommunication.getInstance().isShutdown())
      {
        client.close(new LoginFail(LoginFail.SYSTEM_ERROR_LOGIN_LATER));
        return;
      }
      GameClient oldClient = LoginServerCommunication.getInstance().addWaitingClient(client);
      if (oldClient != null)
      {
        oldClient.close(ServerClose.STATIC);
      }
      LoginServerCommunication.getInstance().sendPacket(new PlayerAuthRequest(client));
    }
  }
}
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