/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.Shutdown;
import lineage2.gameserver.network.GameClient;
import lineage2.gameserver.network.loginservercon.LoginServerCommunication;
import lineage2.gameserver.network.loginservercon.SessionKey;
import lineage2.gameserver.network.loginservercon.gspackets.PlayerAuthRequest;
import lineage2.gameserver.network.serverpackets.LoginFail;
import lineage2.gameserver.network.serverpackets.ServerClose;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AuthLogin extends L2GameClientPacket
{
/**
* Field _loginName.
*/
private String _loginName;
/**
* Field _playKey1.
*/
private int _playKey1;
/**
* Field _playKey2.
*/
private int _playKey2;
/**
* Field _loginKey1.
*/
private int _loginKey1;
/**
* Field _loginKey2.
*/
private int _loginKey2;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_loginName = readS(32).toLowerCase();
_playKey2 = readD();
_playKey1 = readD();
_loginKey1 = readD();
_loginKey2 = readD();
readD();
readD();
readD();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
GameClient client = getClient();
SessionKey key = new SessionKey(_loginKey1, _loginKey2, _playKey1, _playKey2);
client.setSessionId(key);
client.setLoginName(_loginName);
if ((Shutdown.getInstance().getMode() != Shutdown.NONE) && (Shutdown.getInstance().getSeconds() <= 15))
{
client.closeNow(false);
}
else
{
if (LoginServerCommunication.getInstance().isShutdown())
{
client.close(new LoginFail(LoginFail.SYSTEM_ERROR_LOGIN_LATER));
return;
}
GameClient oldClient = LoginServerCommunication.getInstance().addWaitingClient(client);
if (oldClient != null)
{
oldClient.close(ServerClose.STATIC);
}
LoginServerCommunication.getInstance().sendPacket(new PlayerAuthRequest(client));
}
}
}