*/
@Override
public void call(GlobalEvent event)
{
GameObject object = event.getCenterObject();
PlaySound packet = null;
if (object != null)
{
packet = new PlaySound(_type, _sound, 1, object.getObjectId(), object.getLoc());
}
else
{
packet = new PlaySound(_type, _sound, 0, 0, 0, 0, 0);
}
List<Player> players = event.broadcastPlayers(_range);
for (Player player : players)
{
if (player != null)