@Override
public void place() {
// Building objects
final PieceCuboidBuilder box = new PieceCuboidBuilder(this);
final SimpleBlockMaterialPicker picker = new SimpleBlockMaterialPicker();
box.setPicker(picker);
// Floor
picker.setOuterInnerMaterials(VanillaMaterials.NETHER_BRICK, VanillaMaterials.NETHER_BRICK);
box.setMinMax(-4, 0, 0, 8, 1, 12).fill();
// Interior space
picker.setOuterInnerMaterials(VanillaMaterials.AIR, VanillaMaterials.AIR);
box.offsetMinMax(0, 2, 0, 0, 9, 0).fill();
// The too walls without entrances
picker.setOuterInnerMaterials(VanillaMaterials.NETHER_BRICK, VanillaMaterials.NETHER_BRICK);
box.setMinMax(-4, 2, 0, -3, 9, 12).fill();
box.offsetMinMax(11, 0, 0, 11, 0, 0).fill();
box.setMinMax(-2, 2, 11, 0, 9, 12).fill();
box.offsetMinMax(6, 0, 0, 6, 0, 0).fill();
// The two other walls
box.setMinMax(1, 6, 0, 3, 9, 1).fill();
box.offsetMinMax(0, 0, 11, 0, 0, 11).fill();
box.setMinMax(-2, 2, 0, 0, 9, 1).fill();
box.offsetMinMax(6, 0, 0, 6, 0, 0).fill();
// Roof
box.setMinMax(-2, 8, 2, 6, 9, 10).fill();
// Decorate the outside
picker.setOuterInnerMaterials(VanillaMaterials.NETHER_BRICK_FENCE, VanillaMaterials.NETHER_BRICK_FENCE);
for (int xxzz = 1; xxzz <= 11; xxzz += 2) {
// Fences on the outside walls
box.setMinMax(xxzz - 4, 7, 0, xxzz - 4, 8, 0).fill();
box.offsetMinMax(0, 0, 12, 0, 0, 12).fill();
box.setMinMax(-4, 7, xxzz, -4, 8, xxzz).fill();
box.offsetMinMax(12, 0, 0, 12, 0, 0).fill();
// Fences and brick on the roof
setBlockMaterial(xxzz - 4, 10, 0, VanillaMaterials.NETHER_BRICK);
setBlockMaterial(xxzz - 4, 10, 12, VanillaMaterials.NETHER_BRICK);
setBlockMaterial(-4, 10, xxzz, VanillaMaterials.NETHER_BRICK);
setBlockMaterial(8, 10, xxzz, VanillaMaterials.NETHER_BRICK);
setBlockMaterial(xxzz - 3, 10, 0, VanillaMaterials.NETHER_BRICK_FENCE);
setBlockMaterial(xxzz - 3, 10, 12, VanillaMaterials.NETHER_BRICK_FENCE);
setBlockMaterial(-4, 10, xxzz + 1, VanillaMaterials.NETHER_BRICK_FENCE);
setBlockMaterial(8, 10, xxzz + 1, VanillaMaterials.NETHER_BRICK_FENCE);
}
// Corner fences for the roof
setBlockMaterial(-4, 10, 0, VanillaMaterials.NETHER_BRICK_FENCE);
setBlockMaterial(-4, 10, 12, VanillaMaterials.NETHER_BRICK_FENCE);
setBlockMaterial(-4, 10, 0, VanillaMaterials.NETHER_BRICK_FENCE);
setBlockMaterial(8, 10, 0, VanillaMaterials.NETHER_BRICK_FENCE);
// Fences on the inside
for (int zz = 3; zz <= 9; zz += 2) {
box.setMinMax(-3, 4, zz, -3, 5, zz).fill();
box.offsetMinMax(10, 0, 0, 10, 0, 0).fill();
}
// Generate the staircase to the roof
for (int yy = -3; yy <= 3; yy++) {
final int zz = yy + 7;
for (int xx = 1; xx <= 3; xx++) {
setBlockMaterial(xx, yy + 5, zz, VanillaMaterials.STAIRS_NETHER_BRICK, (short) 2);
}
picker.setOuterInnerMaterials(VanillaMaterials.NETHER_BRICK, VanillaMaterials.NETHER_BRICK);
if (zz >= 5) {
if (zz <= 8) {
box.setMinMax(1, 2, zz, 3, yy + 4, zz).fill();
} else {
box.setMinMax(1, 5, zz, 3, yy + 4, zz).fill();
}
}
picker.setOuterInnerMaterials(VanillaMaterials.AIR, VanillaMaterials.AIR);
if (yy >= -2) {
box.setMinMax(1, yy + 6, zz, 3, yy + 9, zz).fill();
}
}
for (int xx = 1; xx <= 3; xx++) {
setBlockMaterial(xx, 9, 11, VanillaMaterials.STAIRS_NETHER_BRICK, (short) 2);
}
// Fences in the sides of the staircase
picker.setOuterInnerMaterials(VanillaMaterials.NETHER_BRICK_FENCE, VanillaMaterials.NETHER_BRICK_FENCE);
box.setMinMax(1, 3, 7, 1, 4, 7).fill();
box.offsetMinMax(2, 0, 0, 2, 0, 0).fill();
// Remove part of the fence on the roof to make an entrance
picker.setOuterInnerMaterials(VanillaMaterials.AIR, VanillaMaterials.AIR);
box.setMinMax(1, 10, 12, 3, 10, 12).fill();
// Passage ways through the room with stairs on both ends
picker.setOuterInnerMaterials(VanillaMaterials.NETHER_BRICK, VanillaMaterials.NETHER_BRICK);
box.setMinMax(-2, 2, 2, -1, 2, 3).fill();
box.offsetMinMax(0, 0, 7, 0, 0, 7).fill();
box.setMinMax(-2, 2, 4, -2, 2, 8).fill();
box.setMinMax(5, 2, 2, 6, 2, 3).fill();
box.offsetMinMax(0, 0, 7, 0, 0, 7).fill();
box.setMinMax(6, 2, 4, 6, 2, 8).fill();
setBlockMaterial(0, 2, 2, VanillaMaterials.STAIRS_NETHER_BRICK, (short) 1);
setBlockMaterial(0, 2, 3, VanillaMaterials.STAIRS_NETHER_BRICK, (short) 1);
setBlockMaterial(0, 2, 9, VanillaMaterials.STAIRS_NETHER_BRICK, (short) 1);
setBlockMaterial(0, 2, 10, VanillaMaterials.STAIRS_NETHER_BRICK, (short) 1);
setBlockMaterial(4, 2, 2, VanillaMaterials.STAIRS_NETHER_BRICK, (short) 0);
setBlockMaterial(4, 2, 3, VanillaMaterials.STAIRS_NETHER_BRICK, (short) 0);
setBlockMaterial(4, 2, 9, VanillaMaterials.STAIRS_NETHER_BRICK, (short) 0);
setBlockMaterial(4, 2, 10, VanillaMaterials.STAIRS_NETHER_BRICK, (short) 0);
// Nether wart around the stairs
picker.setOuterInnerMaterials(VanillaMaterials.SOUL_SAND, VanillaMaterials.SOUL_SAND);
box.setMinMax(-1, 1, 4, 0, 1, 8).fill();
box.offsetMinMax(5, 0, 0, 5, 0, 0).fill();
picker.setOuterInnerMaterials(VanillaMaterials.NETHER_WART_BLOCK, VanillaMaterials.NETHER_WART_BLOCK);
box.setMinMax(-1, 2, 4, 0, 2, 8).fill();
box.offsetMinMax(5, 0, 0, 5, 0, 0).fill();
// Material just above the pillar to create some arch shape
picker.setOuterInnerMaterials(VanillaMaterials.NETHER_BRICK, VanillaMaterials.NETHER_BRICK);
box.setMinMax(0, -1, 0, 4, -1, 12).fill();
box.offsetMinMax(-4, 0, 4, 4, 0, -4).fill();
box.setMinMax(0, -3, 0, 4, -2, 3).fill();
box.offsetMinMax(0, 0, 9, 0, 0, 9).fill();
box.setMinMax(-4, -3, 4, -1, -2, 8).fill();