/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.world.generator.normal.structure.mineshaft;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import org.spout.math.GenericMath;
import org.spout.math.imaginary.Quaternionf;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.world.generator.structure.PieceCuboidBuilder;
import org.spout.vanilla.world.generator.structure.SimpleBlockMaterialPicker;
import org.spout.vanilla.world.generator.structure.Structure;
import org.spout.vanilla.world.generator.structure.StructurePiece;
import org.spout.vanilla.world.generator.structure.WeightedNextStructurePiece;
public class MineshaftRoom extends WeightedNextStructurePiece {
private static final WeightedNextPieceCache DEFAULT_NEXT = new WeightedNextPieceCache().
add(MineshaftCorridor.class, 4).
add(MineshaftStaircase.class, 1);
private int height;
private int depth;
private int xStart;
private int xEnd;
public MineshaftRoom(Structure parent) {
super(parent, DEFAULT_NEXT);
randomize();
}
@Override
public boolean canPlace() {
final PieceCuboidBuilder box = new PieceCuboidBuilder(this);
box.setMinMax(xStart - 1, -2, -1, xEnd + 1, height, depth + 1);
return !box.intersectsLiquids();
}
@Override
public void place() {
// building objects
final PieceCuboidBuilder box = new PieceCuboidBuilder(this);
final SimpleBlockMaterialPicker picker = new SimpleBlockMaterialPicker();
box.setPicker(picker);
// basic room
picker.setOuterInnerMaterials(VanillaMaterials.DIRT, VanillaMaterials.AIR);
box.setMinMax(xStart, -1, 0, xEnd, height - 1, depth).toggleIgnoreAir().fill();
box.toggleIgnoreAir();
picker.setOuterMaterial(VanillaMaterials.AIR);
box.setMinMax(xStart, 0, 0, xEnd, 2, depth).fill();
// some 'decoration'
box.setMinMax(xStart, 3, 0, xEnd, height - 1, depth).sphericalFill();
}
@Override
public final void randomize() {
final Random random = getRandom();
setLength(7 + random.nextInt(6));
setHeight(4 + random.nextInt(6));
setDepth(7 + random.nextInt(6));
}
@Override
public List<StructurePiece> getNextPieces() {
final List<StructurePiece> pieces = new ArrayList<StructurePiece>(3);
final Random random = getRandom();
if (random.nextBoolean()) {
final StructurePiece front = getNextPiece();
front.setPosition(position.add(rotate(0, 0, depth)));
front.setRotation(rotation);
front.randomize();
pieces.add(front);
}
if (random.nextBoolean()) {
final StructurePiece right = getNextPiece();
right.setPosition(position.add(rotate(xStart, 0, depth / 2)));
right.setRotation(Quaternionf.fromAngleDegAxis(-90, 0, 1, 0).mul(rotation));
right.randomize();
pieces.add(right);
}
if (random.nextBoolean()) {
final StructurePiece left = getNextPiece();
left.setPosition(position.add(rotate(xEnd, 0, depth / 2)));
left.setRotation(Quaternionf.fromAngleDegAxis(90, 0, 1, 0).mul(rotation));
left.randomize();
pieces.add(left);
}
return pieces;
}
public int getDepth() {
return depth;
}
public void setDepth(int depth) {
this.depth = depth;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
public int getLength() {
return xEnd - xStart;
}
public void setLength(int length) {
xStart = GenericMath.floor(-length / 2f + 1.5f);
xEnd = GenericMath.floor(length / 2f + 1.5f);
}
@Override
public BoundingBox getBoundingBox() {
return new BoundingBox(transform(xStart, -1, 0), transform(xEnd, height - 1, depth));
}
}