pattGraphic.setGraphicContext(new GraphicContext());
pattGraphic.gc.validateTransformStack();
pattGraphic.setRenderingHints(this.getRenderingHints());
pattGraphic.setOutputStream(outputStream);
GraphicsNode gn = pp.getGraphicsNode();
Rectangle2D gnBBox = gn.getBounds();
Rectangle2D rect = pp.getPatternRect();
// if (!pp.getOverflow()) {
gn.paint(pattGraphic);
// } else {
// /* Commented out until SVN version of Batik is included */
// // For overflow we need to paint the content from
// // all the tiles who's overflow will intersect one
// // tile (left->right, top->bottom). Then we can