render.setCullFacing(true);
else
render.setCullFacing(false);
break;
case KeyEvent.VK_UP: cubeTrans.translate(new N3Vector3D(0, 0, -.1f));
break;
case KeyEvent.VK_DOWN: cubeTrans.translate(new N3Vector3D(0, 0, 0.1f));
break;
case KeyEvent.VK_RIGHT: cubeTrans.rotate(-2f, new N3Vector3D(0, 1, 0));
break;
case KeyEvent.VK_LEFT: cubeTrans.rotate(2f, new N3Vector3D(0, 1, 0));
break;
case KeyEvent.VK_PLUS: light01.getLightData().setAngle(spotAngle++);
break;
case KeyEvent.VK_MINUS: light01.getLightData().setAngle(spotAngle--);
break;