/**
* @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
*/
protected void init(World world) {
Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f));
body1.setPosition(250.0f, 400);
world.add(body1);
Body body3 = new StaticBody("Ground2", new Box(200.0f, 20.0f));
body3.setPosition(360.0f, 380);
world.add(body3);
Body body5 = new StaticBody("Ground3", new Box(20.0f, 100.0f));
body5.setPosition(200.0f, 300);
world.add(body5);
Body body6 = new StaticBody("Ground3", new Box(20.0f, 100.0f));
body6.setPosition(400.0f, 300);
world.add(body6);
Body body2 = new Body("Mover1", new Box(50.0f, 50.0f), 100.0f);
body2.setPosition(250.0f, 4.0f);
world.add(body2);