Package net.phys2d.raw.test

Source Code of net.phys2d.raw.test.Demo3

/*
* Phys2D - a 2D physics engine based on the work of Erin Catto. The
* original source remains:
*
* Copyright (c) 2006 Erin Catto http://www.gphysics.com
*
* This source is provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
*  * Redistributions of source code must retain the above
*    copyright notice, this list of conditions and the
*    following disclaimer.
*  * Redistributions in binary form must reproduce the above
*    copyright notice, this list of conditions and the following
*    disclaimer in the documentation and/or other materials provided
*    with the distribution.
*  * Neither the name of the Phys2D/New Dawn Software nor the names of
*    its contributors may be used to endorse or promote products
*    derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package net.phys2d.raw.test;

import net.phys2d.math.Vector2f;
import net.phys2d.raw.Body;
import net.phys2d.raw.BasicJoint;
import net.phys2d.raw.StaticBody;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Box;

/**
* Pendulum test
*
* @author Kevin Glass
*/
public class Demo3 extends AbstractDemo {
  /** The controllable body */
  private Body b2;
 
  /**
   * Create a new demo
   */
  public Demo3() {
    super("Phys2D D3 - Hit space");
  }

  /**
   * @see net.phys2d.raw.test.AbstractDemo#keyHit(char)
   */
  public void keyHit(char c) {
    super.keyHit(c);
   
    if (c == ' ') {
      b2.addForce(new Vector2f(-100000,0));
    }
  }
 
  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    Body b1 = new StaticBody("Anchor", new Box(500.0f, 20.0f));
    b1.setFriction(0.2f);
    b1.setPosition(250.0f, 100);
    b1.setRotation(0);
    world.add(b1);

    for (int i=0;i<9;i++) {
      float size = 10;
      if (i == 0) {
        size = 15;
      }
      Body body = new Body(new Box(size, size), i == 0 ? 100.0f : 10.0f);
      body.setFriction(0.4f);
      body.setPosition(170.0f + (i*20), 171.0f);
      body.setRotation(0.0f);
      world.add(body);
 
      if (i == 0) {
        b2 = body;
      }
     
      BasicJoint j = new BasicJoint(b1, body, new Vector2f(170.0f + (i*20), 111.0f));
      world.add(j);
    }
  }

  /**
   * Entry point for tetsing
   *
   * @param argv The arguments to the test
   */
  public static void main(String[] argv) {
    Demo3 demo = new Demo3();
    demo.start();
  }
}
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