/*
* Phys2D - a 2D physics engine based on the work of Erin Catto. The
* original source remains:
*
* Copyright (c) 2006 Erin Catto http://www.gphysics.com
*
* This source is provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the Phys2D/New Dawn Software nor the names of
* its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package net.phys2d.raw.test;
import net.phys2d.math.Vector2f;
import net.phys2d.raw.Body;
import net.phys2d.raw.BasicJoint;
import net.phys2d.raw.StaticBody;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Box;
/**
* Pendulum test
*
* @author Kevin Glass
*/
public class Demo3 extends AbstractDemo {
/** The controllable body */
private Body b2;
/**
* Create a new demo
*/
public Demo3() {
super("Phys2D D3 - Hit space");
}
/**
* @see net.phys2d.raw.test.AbstractDemo#keyHit(char)
*/
public void keyHit(char c) {
super.keyHit(c);
if (c == ' ') {
b2.addForce(new Vector2f(-100000,0));
}
}
/**
* @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
*/
protected void init(World world) {
Body b1 = new StaticBody("Anchor", new Box(500.0f, 20.0f));
b1.setFriction(0.2f);
b1.setPosition(250.0f, 100);
b1.setRotation(0);
world.add(b1);
for (int i=0;i<9;i++) {
float size = 10;
if (i == 0) {
size = 15;
}
Body body = new Body(new Box(size, size), i == 0 ? 100.0f : 10.0f);
body.setFriction(0.4f);
body.setPosition(170.0f + (i*20), 171.0f);
body.setRotation(0.0f);
world.add(body);
if (i == 0) {
b2 = body;
}
BasicJoint j = new BasicJoint(b1, body, new Vector2f(170.0f + (i*20), 111.0f));
world.add(j);
}
}
/**
* Entry point for tetsing
*
* @param argv The arguments to the test
*/
public static void main(String[] argv) {
Demo3 demo = new Demo3();
demo.start();
}
}