/*
* Phys2D - a 2D physics engine based on the work of Erin Catto. The
* original source remains:
*
* Copyright (c) 2006 Erin Catto http://www.gphysics.com
*
* This source is provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the Phys2D/New Dawn Software nor the names of
* its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package net.phys2d.raw.test;
import net.phys2d.math.Vector2f;
import net.phys2d.raw.Body;
import net.phys2d.raw.BasicJoint;
import net.phys2d.raw.StaticBody;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Box;
import net.phys2d.raw.shapes.Circle;
/**
* A simple demo with so flat blocks falling
*
* @author Kevin Glass
*/
public class Demo12 extends AbstractDemo {
/**
* Create the demo
*/
public Demo12() {
super("Phys2D Demo 12");
}
/**
* @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
*/
protected void init(World world) {
Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f));
body1.setPosition(250.0f, 400);
world.add(body1);
Body body3 = new StaticBody("Ground2", new Box(200.0f, 20.0f));
body3.setPosition(250.0f, 100);
world.add(body3);
Body swing = new Body("Swing", new Circle(10), 50);
swing.setPosition(160.0f, 300);
world.add(swing);
Body swing2 = new Body("Swing", new Circle(10), 50);
swing2.setPosition(340.0f, 300);
world.add(swing2);
Body swing3 = new Body("Swing", new Box(250.0f, 10.0f), 50);
swing3.setPosition(250.0f, 285);
swing3.setFriction(4.0f);
world.add(swing3);
Body box = new Body("Resting", new Box(30,30), 1);
box.setPosition(250.0f, 200);
box.setRotation(0.15f);
world.add(box);
BasicJoint j1 = new BasicJoint(body3, swing, new Vector2f(160,110));
world.add(j1);
BasicJoint j2 = new BasicJoint(body3, swing2, new Vector2f(340,110));
world.add(j2);
BasicJoint j3 = new BasicJoint(swing, swing3, new Vector2f(160,300));
world.add(j3);
BasicJoint j4 = new BasicJoint(swing2, swing3, new Vector2f(340,300));
world.add(j4);
swing.adjustVelocity(new Vector2f(-100,0));
}
/**
* Entry point for tetsing
*
* @param argv The arguments to the test
*/
public static void main(String[] argv) {
Demo12 demo = new Demo12();
demo.start();
}
}