/**
* @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
*/
protected void init(World world) {
Body land = new StaticBody("Line1", new Line(130,30));
land.setPosition(-30,200);
world.add(land);
Body land2 = new StaticBody("Line2", new Line(50,50));
land2.setPosition(100,230);
world.add(land2);
Body land3 = new StaticBody("Line3", new Line(100,20));
land3.setPosition(150,280);
world.add(land3);
Body land4 = new StaticBody("Line4", new Line(100,80));
land4.setPosition(250,300);
world.add(land4);
Body land5 = new StaticBody("Line5", new Line(100,0));
land5.setPosition(350,380);
world.add(land5);
Body land6 = new StaticBody("Line6", new Line(10,-200));
land6.setPosition(450,380);
world.add(land6);
Body land7 = new StaticBody("Line7", new Line(80,-10));
land7.setPosition(460,180);
world.add(land7);
box = new Body("Faller", new Box(50,50), 1);
box.setPosition(50,50);
box.setRotation(-0.5f);
world.add(box);
Body other = new Body("Faller", new Circle(10), 1);
other.setPosition(200,50);
other.setRotation(-0.5f);
world.add(other);
other = new Body("Faller", new Circle(10), 1);
other.setPosition(225,50);
other.setRotation(-0.5f);
world.add(other);
other = new Body("Faller", new Circle(10), 1);
other.setPosition(250,50);
other.setRotation(-0.5f);
world.add(other);
other = new Body("Faller", new Circle(10), 1);
other.setPosition(275,50);
other.setRotation(-0.5f);
world.add(other);
other = new Body("Faller", new Circle(10), 1);
other.setPosition(300,50);
other.setRotation(-0.5f);
world.add(other);
}