Package net.phys2d.raw.test

Source Code of net.phys2d.raw.test.Demo13

/*
* Phys2D - a 2D physics engine based on the work of Erin Catto. The
* original source remains:
*
* Copyright (c) 2006 Erin Catto http://www.gphysics.com
*
* This source is provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
*  * Redistributions of source code must retain the above
*    copyright notice, this list of conditions and the
*    following disclaimer.
*  * Redistributions in binary form must reproduce the above
*    copyright notice, this list of conditions and the following
*    disclaimer in the documentation and/or other materials provided
*    with the distribution.
*  * Neither the name of the Phys2D/New Dawn Software nor the names of
*    its contributors may be used to endorse or promote products
*    derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package net.phys2d.raw.test;

import net.phys2d.math.Vector2f;
import net.phys2d.raw.Body;
import net.phys2d.raw.StaticBody;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Box;
import net.phys2d.raw.shapes.Circle;

/**
* Pool triangle
*
* @author Kevin Glass
*/
public class Demo13 extends AbstractDemo {
  /**
   * Create the demo
   */
  public Demo13() {
    super("Phys2D Demo 13");
  }

  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    world.setGravity(0,0);
   
    for (int y=0;y<4;y++) {
      for (int x=0;x<y+1;x++) {
        Body body1 = new Body("Ball"+x+","+y, new Circle(20.0f), 1);
        //Body body1 = new Body("Ball"+x+","+y, new Box(40.0f,40.0f), 1);
        body1.setPosition(250.0f+(x*40)-(y*20), 200+(y*35f));
        body1.setRestitution(1.0f);
        body1.setFriction(0);
        world.add(body1);
      }
    }

    Body body5 = new StaticBody("Ground1", new Box(20.0f, 500.0f));
    body5.setPosition(20.0f, 250);
    body5.setRestitution(1.0f);
    world.add(body5);
    Body body6 = new StaticBody("Ground2", new Box(20.0f, 500.0f));
    body6.setPosition(480.0f, 250);
    body6.setRestitution(1.0f);
    world.add(body6);
    Body body1 = new StaticBody("Ground3", new Box(500.0f, 20.0f));
    body1.setPosition(250.0f, 480);
    body1.setRestitution(1.0f);
    world.add(body1);
   
    Body body2 = new Body("Cue", new Circle(20.0f),1);
    //Body body2 = new Body("Cue", new Box(40.0f,40.0f),1);
    body2.setPosition(250,0);
    body2.adjustVelocity(new Vector2f(0,100));
    body2.setRestitution(1.0f);
    body2.setFriction(0);
    world.add(body2);
  }
 
  /**
   * Entry point for tetsing
   *
   * @param argv The arguments to the test
   */
  public static void main(String[] argv) {
    Demo13 demo = new Demo13();
    demo.start();
  }
}
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