/*
* Phys2D - a 2D physics engine based on the work of Erin Catto. The
* original source remains:
*
* Copyright (c) 2006 Erin Catto http://www.gphysics.com
*
* This source is provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the Phys2D/New Dawn Software nor the names of
* its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package net.phys2d.raw.test;
import net.phys2d.math.Vector2f;
import net.phys2d.raw.Body;
import net.phys2d.raw.StaticBody;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Box;
import net.phys2d.raw.shapes.Circle;
/**
* Pool triangle
*
* @author Kevin Glass
*/
public class Demo13 extends AbstractDemo {
/**
* Create the demo
*/
public Demo13() {
super("Phys2D Demo 13");
}
/**
* @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
*/
protected void init(World world) {
world.setGravity(0,0);
for (int y=0;y<4;y++) {
for (int x=0;x<y+1;x++) {
Body body1 = new Body("Ball"+x+","+y, new Circle(20.0f), 1);
//Body body1 = new Body("Ball"+x+","+y, new Box(40.0f,40.0f), 1);
body1.setPosition(250.0f+(x*40)-(y*20), 200+(y*35f));
body1.setRestitution(1.0f);
body1.setFriction(0);
world.add(body1);
}
}
Body body5 = new StaticBody("Ground1", new Box(20.0f, 500.0f));
body5.setPosition(20.0f, 250);
body5.setRestitution(1.0f);
world.add(body5);
Body body6 = new StaticBody("Ground2", new Box(20.0f, 500.0f));
body6.setPosition(480.0f, 250);
body6.setRestitution(1.0f);
world.add(body6);
Body body1 = new StaticBody("Ground3", new Box(500.0f, 20.0f));
body1.setPosition(250.0f, 480);
body1.setRestitution(1.0f);
world.add(body1);
Body body2 = new Body("Cue", new Circle(20.0f),1);
//Body body2 = new Body("Cue", new Box(40.0f,40.0f),1);
body2.setPosition(250,0);
body2.adjustVelocity(new Vector2f(0,100));
body2.setRestitution(1.0f);
body2.setFriction(0);
world.add(body2);
}
/**
* Entry point for tetsing
*
* @param argv The arguments to the test
*/
public static void main(String[] argv) {
Demo13 demo = new Demo13();
demo.start();
}
}