/*
* Phys2D - a 2D physics engine based on the work of Erin Catto. The
* original source remains:
*
* Copyright (c) 2006 Erin Catto http://www.gphysics.com
*
* This source is provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the Phys2D/New Dawn Software nor the names of
* its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package net.phys2d.raw.test;
import net.phys2d.raw.Body;
import net.phys2d.raw.StaticBody;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Box;
import net.phys2d.raw.shapes.Circle;
import net.phys2d.raw.shapes.Line;
/**
* Lines terrain
*
* @author Kevin Glass
*/
public class Demo16 extends AbstractDemo {
/** The box falling into the simulation */
private Body box;
/**
* Create the demo
*/
public Demo16() {
super("Phys2D Demo 16 - Lines Terrain");
}
/**
* @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
*/
protected void init(World world) {
Body land = new StaticBody("Line1", new Line(130,30));
land.setPosition(-30,200);
world.add(land);
Body land2 = new StaticBody("Line2", new Line(50,50));
land2.setPosition(100,230);
world.add(land2);
Body land3 = new StaticBody("Line3", new Line(100,20));
land3.setPosition(150,280);
world.add(land3);
Body land4 = new StaticBody("Line4", new Line(100,80));
land4.setPosition(250,300);
world.add(land4);
Body land5 = new StaticBody("Line5", new Line(100,0));
land5.setPosition(350,380);
world.add(land5);
Body land6 = new StaticBody("Line6", new Line(10,-200));
land6.setPosition(450,380);
world.add(land6);
Body land7 = new StaticBody("Line7", new Line(80,-10));
land7.setPosition(460,180);
world.add(land7);
box = new Body("Faller", new Box(50,50), 1);
box.setPosition(50,50);
box.setRotation(-0.5f);
world.add(box);
Body other = new Body("Faller", new Circle(10), 1);
other.setPosition(200,50);
other.setRotation(-0.5f);
world.add(other);
other = new Body("Faller", new Circle(10), 1);
other.setPosition(225,50);
other.setRotation(-0.5f);
world.add(other);
other = new Body("Faller", new Circle(10), 1);
other.setPosition(250,50);
other.setRotation(-0.5f);
world.add(other);
other = new Body("Faller", new Circle(10), 1);
other.setPosition(275,50);
other.setRotation(-0.5f);
world.add(other);
other = new Body("Faller", new Circle(10), 1);
other.setPosition(300,50);
other.setRotation(-0.5f);
world.add(other);
}
/**
* Entry point for tetsing
*
* @param argv The arguments to the test
*/
public static void main(String[] argv) {
Demo16 demo = new Demo16();
demo.start();
}
/**
* @see net.phys2d.raw.test.AbstractDemo#update()
*/
protected void update() {
super.update();
}
}