EntityPlayer shootingEntity = this.getShootingEntity();
if (shootingEntity != null)
{
double deltaPosition = this.getDistanceSqToEntity(shootingEntity);
Vector3 mot = new Vector3(shootingEntity.motionX, shootingEntity.motionY, shootingEntity.motionZ);
if (mot.getMagnitudeSquared() < 0.01 && this.pullingPlayer)
{
if (deltaPosition < 10)
{
this.onCollideWithPlayer(shootingEntity);
}
this.updatePullingEntity(false);
this.setDead();
}
this.pullingPlayer = true;
}
}
}
else
{
if (this.getPullingEntity())
{
EntityPlayer shootingEntity = this.getShootingEntity();
if (shootingEntity != null)
{
shootingEntity.setVelocity((this.posX - shootingEntity.posX) / 12.0F, (this.posY - shootingEntity.posY) / 12.0F, (this.posZ - shootingEntity.posZ) / 12.0F);
}
}
}
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, f) * 180.0D / Math.PI);
}
if (this.hitVec != null)
{
Block block = this.worldObj.getBlock(this.hitVec.x, this.hitVec.y, this.hitVec.z);
if (block.getMaterial() != Material.air)
{
block.setBlockBoundsBasedOnState(this.worldObj, this.hitVec.x, this.hitVec.y, this.hitVec.z);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.hitVec.x, this.hitVec.y, this.hitVec.z);
if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ)))
{
this.inGround = true;
}
}
}
if (this.arrowShake > 0)
{
--this.arrowShake;
}
if (this.inGround)
{
if (this.hitVec != null)
{
Block block = this.worldObj.getBlock(this.hitVec.x, this.hitVec.y, this.hitVec.z);
int j = this.worldObj.getBlockMetadata(this.hitVec.x, this.hitVec.y, this.hitVec.z);
if (block == this.hitBlock && j == this.inData)
{
if (this.shootingEntity != null)
{
this.shootingEntity.motionX = (this.posX - this.shootingEntity.posX) / 16.0F;
this.shootingEntity.motionY = (this.posY - this.shootingEntity.posY) / 16.0F;
this.shootingEntity.motionZ = (this.posZ - this.shootingEntity.posZ) / 16.0F;
}
if (!this.worldObj.isRemote && this.ticksInGround < 5)
{
this.updatePullingEntity(true);
}
++this.ticksInGround;
if (this.ticksInGround == 1200)
{
this.setDead();
}
}
else
{
this.inGround = false;
this.motionX *= this.rand.nextFloat() * 0.2F;
this.motionY *= this.rand.nextFloat() * 0.2F;
this.motionZ *= this.rand.nextFloat() * 0.2F;
this.ticksInGround = 0;
this.ticksInAir = 0;
}
}
}
else
{
this.rotationRoll += 5;
++this.ticksInAir;
if (!this.worldObj.isRemote)
{
this.updatePullingEntity(false);
}
if (this.shootingEntity != null && this.getDistanceSqToEntity(this.shootingEntity) >= 40 * 40)
{
this.setDead();
}
Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
{
vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int i;
float f1;
for (i = 0; i < list.size(); ++i)
{
Entity entity1 = (Entity) list.get(i);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
{
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f1, f1, f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
if (movingobjectposition1 != null)
{
double d1 = vec31.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null)
{
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity != null && !this.shootingEntity.canAttackPlayer(entityplayer))
{
movingobjectposition = null;
}
}
float motion;
if (movingobjectposition != null)
{
if (movingobjectposition.entityHit == null)
{
this.hitVec = new BlockVec3(movingobjectposition.blockX, movingobjectposition.blockY, movingobjectposition.blockZ);
this.hitBlock = this.worldObj.getBlock(this.hitVec.x, this.hitVec.y, this.hitVec.z);
this.inData = this.worldObj.getBlockMetadata(this.hitVec.x, this.hitVec.y, this.hitVec.z);
this.motionX = (float) (movingobjectposition.hitVec.xCoord - this.posX);
this.motionY = (float) (movingobjectposition.hitVec.yCoord - this.posY);
this.motionZ = (float) (movingobjectposition.hitVec.zCoord - this.posZ);
motion = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / motion * 0.05000000074505806D;
this.posY -= this.motionY / motion * 0.05000000074505806D;
this.posZ -= this.motionZ / motion * 0.05000000074505806D;
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
if (this.hitBlock.getMaterial() != Material.air)
{
this.hitBlock.onEntityCollidedWithBlock(this.worldObj, this.hitVec.x, this.hitVec.y, this.hitVec.z, this);
}
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
motion = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.rotationPitch = (float) (Math.atan2(this.motionY, motion) * 180.0D / Math.PI);
while (this.rotationPitch - this.prevRotationPitch < -180.0F)
{
this.prevRotationPitch -= 360.0F;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f3 = 0.99F;
f1 = 0.05F;
if (this.isInWater())
{
float f4 = 0.25F;
for (int l = 0; l < 4; ++l)
{
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * f4, this.posY - this.motionY * f4, this.posZ - this.motionZ * f4, this.motionX, this.motionY, this.motionZ);
}
f3 = 0.8F;
}
if (this.isWet())
{
this.extinguish();
}
this.setPosition(this.posX, this.posY, this.posZ);
this.func_145775_I();
}
if (!this.worldObj.isRemote && (this.ticksInGround - 1) % 10 == 0)
{
GalacticraftCore.packetPipeline.sendToAllAround(new PacketSimpleAsteroids(PacketSimpleAsteroids.EnumSimplePacketAsteroids.C_UPDATE_GRAPPLE_POS, new Object[] { this.getEntityId(), new Vector3(this) }), new NetworkRegistry.TargetPoint(this.worldObj.provider.dimensionId, this.posX, this.posY, this.posZ, 150));
}
}