{
isActive = active;
if(clientActive != active)
{
Mekanism.packetHandler.sendToReceivers(new TileEntityMessage(Coord4D.get(this), getNetworkedData(new ArrayList())), new Range4D(Coord4D.get(this)));
if(active)
{
worldObj.playSoundEffect(xCoord, yCoord, zCoord, "mekanism:etc.Click", 0.3F, 1);
}