case 25:
return new GuiRobitRepair(player.inventory, world, x);
case 29:
return new GuiChemicalOxidizer(player.inventory, (TileEntityChemicalOxidizer)tileEntity);
case 30:
return new GuiChemicalInfuser(player.inventory, (TileEntityChemicalInfuser)tileEntity);
case 31:
return new GuiChemicalInjectionChamber(player.inventory, (TileEntityAdvancedElectricMachine)tileEntity);
case 32:
return new GuiElectrolyticSeparator(player.inventory, (TileEntityElectrolyticSeparator)tileEntity);
case 33: