case 8:
return new GuiEnergyCube(player.inventory, (TileEntityEnergyCube)tileEntity);
case 9:
return new GuiConfiguration(player, (IInvConfiguration)tileEntity);
case 10:
return new GuiGasTank(player.inventory, (TileEntityGasTank)tileEntity);
case 11:
return new GuiFactory(player.inventory, (TileEntityFactory)tileEntity);
case 12:
return new GuiMetallurgicInfuser(player.inventory, (TileEntityMetallurgicInfuser)tileEntity);
case 13: