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return new FloodedFarmLot(platmap, chunkX, chunkZ); } @Override protected PlatLot getHouseLot(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) { return new FloodedHouseLot(platmap, chunkX, chunkZ); }
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// TODO Auto-generated constructor stub } @Override protected PlatLot getHouseLot(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) { return new FloodedHouseLot(platmap, chunkX, chunkZ); }