package me.daddychurchill.CityWorld.Context.Flooded;
import me.daddychurchill.CityWorld.WorldGenerator;
import me.daddychurchill.CityWorld.Context.NeighborhoodContext;
import me.daddychurchill.CityWorld.Plats.PlatLot;
import me.daddychurchill.CityWorld.Plats.Flooded.FloodedHouseLot;
import me.daddychurchill.CityWorld.Support.Odds;
import me.daddychurchill.CityWorld.Support.PlatMap;
public class FloodedNeighborhoodContext extends NeighborhoodContext {
public FloodedNeighborhoodContext(WorldGenerator generator) {
super(generator);
// TODO Auto-generated constructor stub
}
@Override
protected PlatLot getHouseLot(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
return new FloodedHouseLot(platmap, chunkX, chunkZ);
}
}