package me.daddychurchill.CityWorld.Context.Flooded;
import me.daddychurchill.CityWorld.WorldGenerator;
import me.daddychurchill.CityWorld.Context.FarmContext;
import me.daddychurchill.CityWorld.Plats.PlatLot;
import me.daddychurchill.CityWorld.Plats.Flooded.FloodedFarmLot;
import me.daddychurchill.CityWorld.Plats.Flooded.FloodedHouseLot;
import me.daddychurchill.CityWorld.Support.Odds;
import me.daddychurchill.CityWorld.Support.PlatMap;
public class FloodedFarmContext extends FarmContext {
public FloodedFarmContext(WorldGenerator generator) {
super(generator);
// TODO Auto-generated constructor stub
}
@Override
protected PlatLot getBackfillLot(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
return new FloodedFarmLot(platmap, chunkX, chunkZ);
}
@Override
protected PlatLot getHouseLot(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
return new FloodedHouseLot(platmap, chunkX, chunkZ);
}
}