}
public void doRender(Entity entity, double d, double d1, double d2,
float f, float f1)
{
Soldier s = (Soldier)entity;
/*
* Rotates if holding bow
*/
this.modelBipedMain.aimedBow = s.heldItem.itemID == Item.bow.shiftedIndex;
super.doRender(entity, d, d1, d2, f, f1);