Package me.ashtheking.dragons.render

Source Code of me.ashtheking.dragons.render.RenderSoldier

package me.ashtheking.dragons.render;

import me.ashtheking.dragons.mob.helper.Soldier;
import me.ashtheking.dragons.model.ModelSoldier;
import net.minecraft.client.Minecraft;
import net.minecraft.src.Entity;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.FontRenderer;
import net.minecraft.src.Item;
import net.minecraft.src.RenderBiped;
import net.minecraft.src.Tessellator;

import org.lwjgl.opengl.GL11;

public class RenderSoldier extends RenderBiped {

  public RenderSoldier() {
    super(new ModelSoldier(), 0.5F);
    // TODO Auto-generated constructor stub
  }
 
  public void doRender(Entity entity, double d, double d1, double d2,
            float f, float f1)
    {
        Soldier s = (Soldier)entity;
        /*
         * Rotates if holding bow
         */
        this.modelBipedMain.aimedBow = s.heldItem.itemID == Item.bow.shiftedIndex;
        super.doRender(entity, d, d1, d2, f, f1);
    }
 
   
    protected void passSpecialRender(EntityLiving entityliving, double d, double d1, double d2)
    {
        renderName((Soldier)entityliving, d, d1, d2);
    }

  protected void renderName(Soldier entityplayer, double d, double d1, double d2)
  {
    if(Minecraft.isGuiEnabled())
    {
      float f = 1.6F;
      float f1 = 0.01666667F * f;
      String s = entityplayer.name;
      if(!entityplayer.isSneaking())
        renderLivingLabel(entityplayer, s, d, d1, d2, 64);
      else
      {
        FontRenderer fontrenderer = getFontRendererFromRenderManager();
        GL11.glPushMatrix();
        GL11.glTranslatef((float)d + 0.0F, (float)d1 + 2.3F, (float)d2);
        GL11.glNormal3f(0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        GL11.glScalef(-f1, -f1, f1);
        GL11.glDisable(2896 /*GL_LIGHTING*/);
        GL11.glTranslatef(0.0F, 0.25F / f1, 0.0F);
        GL11.glDepthMask(false);
        GL11.glEnable(3042 /*GL_BLEND*/);
        GL11.glBlendFunc(770, 771);
        Tessellator tessellator = Tessellator.instance;
        GL11.glDisable(3553 /*GL_TEXTURE_2D*/);
        tessellator.startDrawingQuads();
        int i = fontrenderer.getStringWidth(s) / 2;
        tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
        tessellator.addVertex(-i - 1, -1D, 0.0D);
        tessellator.addVertex(-i - 1, 8D, 0.0D);
        tessellator.addVertex(i + 1, 8D, 0.0D);
        tessellator.addVertex(i + 1, -1D, 0.0D);
        tessellator.draw();
        GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
        GL11.glDepthMask(true);
        fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, 0, 0x20ffffff);
        GL11.glEnable(2896 /*GL_LIGHTING*/);
        GL11.glDisable(3042 /*GL_BLEND*/);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glPopMatrix();
      }
    }
  }

}
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