this.color.setGreen(true);
this.power = new MageInt(6);
this.toughness = new MageInt(5);
// Creatures you control have hexproof.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(HexproofAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCreaturePermanent("Creatures"))));
// Creatures your opponents control lose hexproof and can't have or gain hexproof.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CreaturesCantGetOrHaveAbilityEffect(HexproofAbility.getInstance(), Duration.WhileOnBattlefield, filter)));
}