this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Other Zombie creatures have swampwalk.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(new SwampwalkAbility(), Duration.WhileOnBattlefield, filter, true)));
// Other Zombies have "{B}: Regenerate this permanent."
Effect effect = new GainAbilityAllEffect(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ManaCostsImpl("{B}")), Duration.WhileOnBattlefield, filter, true);
effect.setText("Other Zombies have \"{B}: Regenerate this permanent.\"");
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));