Package mage.abilities.keyword

Examples of mage.abilities.keyword.SwampwalkAbility


        this.color.setGreen(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // Swampwalk
        this.addAbility(new SwampwalkAbility());
    }
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        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Swampwalk
        this.addAbility(new SwampwalkAbility());
    }
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        this.toughness = new MageInt(8);

        // Islandwalk
        this.addAbility(new IslandwalkAbility());
        // Swampwalk
        this.addAbility(new SwampwalkAbility());

        // Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
        this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new WrexialEffect(), true, true));
    }
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        this.subtype.add("Kor");
        this.subtype.add("Scout");
        this.color.setWhite(true);       
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);
        this.addAbility(new SwampwalkAbility());
    }
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    public Nighthaze (UUID ownerId) {
        super(ownerId, 118, "Nighthaze", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{B}");
        this.expansionSetCode = "ROE";
        this.color.setBlack(true);
        this.getSpellAbility().addEffect(new GainAbilityTargetEffect(new SwampwalkAbility(), Duration.EndOfTurn));
        this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1));
        this.getSpellAbility().addTarget(new TargetCreaturePermanent());
    }
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        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        this.addAbility(new SwampwalkAbility());
    }
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        this.color.setBlack(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(3);

        this.addAbility(new SwampwalkAbility());
    }
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    this.subtype.add("Mercenary");
    this.color.setBlack(true);
    this.power = new MageInt(5);
    this.toughness = new MageInt(5);
 
        this.addAbility(new SwampwalkAbility());
    // {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
    Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(filter)), new TapSourceCost());
    ability.addManaCost(new GenericManaCost(5));
    this.addAbility(ability);
    }
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        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Swampwalk
        this.addAbility(new SwampwalkAbility());
    }
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        // Multikicker (You may pay an additional {1}{B} any number of times as you cast this spell.)
        this.addAbility(new MultikickerAbility("{1}{B}"));

        // Swampwalk
        this.addAbility(new SwampwalkAbility());

        // Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
        this.addAbility(new EntersBattlefieldAbility(
                new AddCountersSourceEffect(CounterType.P1P1.createInstance(0), new MultikickerCount(), true),
                "with a +1/+1 counter on it for each time it was kicked"));
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