Package mage.abilities.keyword

Examples of mage.abilities.keyword.SwampwalkAbility


        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Swampwalk
        this.addAbility(new SwampwalkAbility());
        // {B}: Whispering Shade gets +1/+1 until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1,1,Duration.EndOfTurn), new ManaCostsImpl("{B}")));
    }
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        this.expansionSetCode = "M11";
        this.color.setBlack(true);
        this.subtype.add("Zombie");
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);
        this.addAbility(new SwampwalkAbility());
    }
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        this.color.setGreen(true);
        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(2);

        this.addAbility(new SwampwalkAbility());
        this.addAbility(new ForestwalkAbility());
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Swampwalk
        this.addAbility(new SwampwalkAbility());
    }
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        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Swampwalk
        this.addAbility(new SwampwalkAbility());
    }
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        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
        this.addAbility(new SwampwalkAbility());
        // Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
        this.addAbility(new ScavengeAbility(new ManaCostsImpl("{2}{B}")));
    }
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        this.expansionSetCode = "GPT";
        this.subtype.add("Skeleton");
        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(new SwampwalkAbility(), Duration.EndOfTurn), new ManaCostsImpl("{3}{B}"));
        ability.addCost(new TapSourceCost());
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ManaCostsImpl("{1}{B}")));
    }
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