this.expansionSetCode = "GPT";
this.subtype.add("Skeleton");
this.color.setBlack(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(new SwampwalkAbility(), Duration.EndOfTurn), new ManaCostsImpl("{3}{B}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ManaCostsImpl("{1}{B}")));
}