this.color.setBlue(true);
this.power = new MageInt(0);
this.toughness = new MageInt(1);
// Evolve
this.addAbility(new EvolveAbility());
// {tap}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
// TODO: Improve targeting, that only valid targets (power <= removed counters) can be choosen
// Disadvantage now is, that a creature can be targeted that couldn't be targeted by rules.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SimicManipulatorGainControlTargetEffect(Duration.Custom), new TapSourceCost());