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package mage.sets.gatecrash;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.RemoveVariableCountersSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.EvolveAbility;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
/**
* Gatecrash FAQ (01.2013)
*
* The power of the target creature is checked both as you target it and as the ability
* resolves. If the power of the target creature when the ability resolves is greater
* than the number of +1/+1 counters removed from Simic Manipulator, the ability will
* be countered and none of its effects will happen. You won't gain control of any
* creature, but the counters removed as a cost remain removed.
*
* @author LevelX2
*/
public class SimicManipulator extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature with power less than or equal to the number of +1/+1 counters removed this way");
public SimicManipulator(UUID ownerId) {
super(ownerId, 50, "Simic Manipulator", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{U}{U}");
this.expansionSetCode = "GTC";
this.subtype.add("Mutant");
this.subtype.add("Wizard");
this.color.setBlue(true);
this.power = new MageInt(0);
this.toughness = new MageInt(1);
// Evolve
this.addAbility(new EvolveAbility());
// {tap}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
// TODO: Improve targeting, that only valid targets (power <= removed counters) can be choosen
// Disadvantage now is, that a creature can be targeted that couldn't be targeted by rules.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SimicManipulatorGainControlTargetEffect(Duration.Custom), new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent(filter));
ability.addCost(new RemoveVariableCountersSourceCost(CounterType.P1P1.createInstance(),1));
this.addAbility(ability);
}
public SimicManipulator(final SimicManipulator card) {
super(card);
}
@Override
public SimicManipulator copy() {
return new SimicManipulator(this);
}
}
class SimicManipulatorGainControlTargetEffect extends ContinuousEffectImpl {
private boolean valid;
public SimicManipulatorGainControlTargetEffect(Duration duration) {
super(duration, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
}
public SimicManipulatorGainControlTargetEffect(final SimicManipulatorGainControlTargetEffect effect) {
super(effect);
this.valid = effect.valid;
}
@Override
public void init(Ability source, Game game) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null) {
int maxPower = 0;
for (Cost cost : source.getCosts()) {
if (cost instanceof RemoveVariableCountersSourceCost) {
maxPower = ((RemoveVariableCountersSourceCost) cost).getAmount();
break;
}
}
if (permanent.getPower().getValue() <= maxPower) {
valid = true;
}
}
}
@Override
public SimicManipulatorGainControlTargetEffect copy() {
return new SimicManipulatorGainControlTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null && valid) {
return permanent.changeControllerId(source.getControllerId(), game);
}
return false;
}
@Override
public String getText(Mode mode) {
return "Gain control of target " + mode.getTargets().get(0).getTargetName() + " " + duration.toString();
}
}