this.color.setBlue(true);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
this.addAbility(new EvolveAbility());
// 1{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MoveCounterFromSourceToTargetEffect(),new ManaCostsImpl("{1}{U}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());