Package mage.abilities.keyword

Examples of mage.abilities.keyword.EquipAbility


        // Equipped creature gets +1/+1 for each Swamp you control.
        PermanentsOnBattlefieldCount value = new PermanentsOnBattlefieldCount(filter);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(value, value)));
        // Equip-Pay 3 life.
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new PayLifeCost(3)));
    }
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        Effect effect = new GainAbilityAttachedEffect(ShroudAbility.getInstance(), AttachmentType.EQUIPMENT);
        effect.setText("and shroud");
        ability.addEffect(effect);
        this.addAbility(ability);
        // Equip {0}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(0)));
    }
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                new ManaCostsImpl("{0}"),
                new PermanentsOnTheBattlefieldCondition(new FilterCreaturePermanent(), PermanentsOnTheBattlefieldCondition.CountType.EQUAL_TO, 0),
                "{0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.");
        this.addAbility(ability);
        // Equip {4}
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new ManaCostsImpl("{4}")));
    }
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        // Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
        this.addAbility(new EntersBattlefieldAllTriggeredAbility(
                Zone.BATTLEFIELD, new AttachEffect(Outcome.Detriment, "attach {source} to it"),
                filter, true, true, null));
        // Equip {3}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));
    }
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        CountersCount chargeCountersCount = new CountersCount(CounterType.CHARGE);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(chargeCountersCount, chargeCountersCount)));
        // Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
        this.addAbility(new BansheesBladeAbility());
        // Equip {2}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
    }
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        // Equipped creature gets +5/+5.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(5,5, Duration.WhileOnBattlefield)));
        // Whenever equipped creature deals damage to a creature, exile that creature.
        this.addAbility(new SwordOfKaldraTriggeredAbility());
        // Equip {4}
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new ManaCostsImpl("{4}")));
    }
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        super(ownerId, 181, "Golem-Skin Gauntlets", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "MRD";
        this.subtype.add("Equipment");

        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(new GolemSkinGauntletsAttachedCount(), new StaticValue(0), Duration.WhileOnBattlefield)));
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
    }
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    public VulshokBattlegear (UUID ownerId) {
        super(ownerId, 272, "Vulshok Battlegear", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "MRD";
        this.subtype.add("Equipment");
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(3)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(3, 3)));
    }
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        // Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
        this.addAbility(new EntersBattlefieldAllTriggeredAbility(
                Zone.BATTLEFIELD, new AttachEffect(Outcome.Detriment, "attach {source} to it"),
                filter, true, true, null));
        // Equip {3}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));
    }
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        // Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
        this.addAbility(new EntersBattlefieldAllTriggeredAbility(
                Zone.BATTLEFIELD, new AttachEffect(Outcome.Detriment, "attach {source} to it"),
                filter, true, true, null));
        // Equip {3}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));
    }
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