this.expansionSetCode = "UDS";
this.subtype.add("Juggernaut");
this.power = new MageInt(4);
this.toughness = new MageInt(3);
this.addAbility(new EchoAbility("{4}"));
// Sacrifice an artifact: Put a +1/+1 counter on target creature.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersTargetEffect(CounterType.P1P1.createInstance()), new SacrificeTargetCost(new TargetControlledPermanent(filter)));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}