this.color.setGreen(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.EndOfTurn), new ManaCostsImpl("{1}{G}"));
ability.addCost(new TapSourceCost());
ability.addCost(new DiscardTargetCost(new TargetCardInHand()));
ability.addEffect(new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent()));
this.addAbility(ability);
}