this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Other black creatures you control get +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterCreatures, true)));
// {2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(DeathtouchAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{2}{B}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetControlledCreaturePermanent(filterCreature));