this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new SoldierToken(), 2), false));
SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PreventAllDamageByAllEffect(Duration.EndOfTurn, true), new ManaCostsImpl("{W}"));
ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, true)));
this.addAbility(ability);
}