/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.newphyrexia;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.MageInt;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.ChancellorAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.token.Token;
/**
*
* @author BetaSteward
*/
public class ChancellorOfTheForge extends CardImpl {
private static String abilityText = "at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield";
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures you control");
static {
filter.add(new ControllerPredicate(TargetController.YOU));
}
public ChancellorOfTheForge(UUID ownerId) {
super(ownerId, 81, "Chancellor of the Forge", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{4}{R}{R}{R}");
this.expansionSetCode = "NPH";
this.subtype.add("Giant");
this.color.setRed(true);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.
this.addAbility(new ChancellorAbility(new ChancellorOfTheForgeDelayedTriggeredAbility(), abilityText));
// When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control.
DynamicValue value = new PermanentsOnBattlefieldCount(filter);
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new GoblinToken(), value), false));
}
public ChancellorOfTheForge(final ChancellorOfTheForge card) {
super(card);
}
@Override
public ChancellorOfTheForge copy() {
return new ChancellorOfTheForge(this);
}
}
class ChancellorOfTheForgeDelayedTriggeredAbility extends DelayedTriggeredAbility {
ChancellorOfTheForgeDelayedTriggeredAbility () {
super(new CreateTokenEffect(new GoblinToken()));
}
ChancellorOfTheForgeDelayedTriggeredAbility(ChancellorOfTheForgeDelayedTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.UPKEEP_STEP_PRE) {
return true;
}
return false;
}
@Override
public ChancellorOfTheForgeDelayedTriggeredAbility copy() {
return new ChancellorOfTheForgeDelayedTriggeredAbility(this);
}
}
class GoblinToken extends Token {
public GoblinToken() {
super("Goblin", "1/1 red Goblin creature token with haste");
cardType.add(CardType.CREATURE);
color.setRed(true);
subtype.add("Goblin");
power = new MageInt(1);
toughness = new MageInt(1);
addAbility(HasteAbility.getInstance());
}
}