// At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension.
this.addAbility(new ConditionalTriggeredAbility(new LuminarchAscensionTriggeredAbility(), YouLostNoLifeThisTurnCondition.getInstance(), rule, true));
// {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new AngelToken()), new ManaCostsImpl("{1}{W}"));
ability.addCost(new SourceHasCountersCost(4, CounterType.QUEST));
this.addAbility(ability);
}