this.subtype.add("Elf");
this.subtype.add("Warrior");
this.color.setGreen(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
ContinuousEffect boostSource = new BoostSourceEffect(4, 4, Duration.WhileOnBattlefield);
ConditionalContinousEffect effect = new ConditionalContinousEffect(boostSource, MetalcraftCondition.getInstance(), text);
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
ability.addEffect(new ConditionalContinousEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield), MetalcraftCondition.getInstance(), ""));
this.addAbility(ability);
}