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package mage.sets.magic2012;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.common.FilterNonlandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.PlayerList;
import mage.target.targetpointer.FixedTarget;
import java.util.Random;
import java.util.UUID;
/**
*
* @author nantuko
*/
public class Scrambleverse extends CardImpl {
public Scrambleverse(UUID ownerId) {
super(ownerId, 153, "Scrambleverse", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{6}{R}{R}");
this.expansionSetCode = "M12";
this.color.setRed(true);
// For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.
this.getSpellAbility().addEffect(new ScrambleverseEffect());
}
public Scrambleverse(final Scrambleverse card) {
super(card);
}
@Override
public Scrambleverse copy() {
return new Scrambleverse(this);
}
}
class ScrambleverseEffect extends OneShotEffect {
public ScrambleverseEffect() {
super(Outcome.Damage);
staticText = "For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents";
}
public ScrambleverseEffect(ScrambleverseEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Random random = new Random();
PlayerList players = game.getPlayerList();
int count = players.size();
if (count > 1) {
FilterNonlandPermanent nonLand = new FilterNonlandPermanent();
for (Permanent permanent : game.getBattlefield().getActivePermanents(nonLand, source.getControllerId(), source.getSourceId(), game)) {
ContinuousEffect effect = new ScrambleverseControlEffect(players.get(random.nextInt(count)));
effect.setTargetPointer(new FixedTarget(permanent.getId()));
game.addEffect(effect, source);
}
}
return true;
}
@Override
public ScrambleverseEffect copy() {
return new ScrambleverseEffect(this);
}
}
class ScrambleverseControlEffect extends ContinuousEffectImpl {
private UUID controllerId;
public ScrambleverseControlEffect(UUID controllerId) {
super(Duration.EndOfGame, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
this.controllerId = controllerId;
}
public ScrambleverseControlEffect(final ScrambleverseControlEffect effect) {
super(effect);
this.controllerId = effect.controllerId;
}
@Override
public ScrambleverseControlEffect copy() {
return new ScrambleverseControlEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
if (permanent != null && controllerId != null) {
return permanent.changeControllerId(controllerId, game);
}
return false;
}
@Override
public String getText(Mode mode) {
return "Gain control of {this}";
}
}