Package mage.sets.magic2012

Source Code of mage.sets.magic2012.ScrambleverseControlEffect

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package mage.sets.magic2012;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.common.FilterNonlandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.PlayerList;
import mage.target.targetpointer.FixedTarget;

import java.util.Random;
import java.util.UUID;

/**
*
* @author nantuko
*/
public class Scrambleverse extends CardImpl {

    public Scrambleverse(UUID ownerId) {
        super(ownerId, 153, "Scrambleverse", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{6}{R}{R}");
        this.expansionSetCode = "M12";

        this.color.setRed(true);

        // For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.
        this.getSpellAbility().addEffect(new ScrambleverseEffect());
    }

    public Scrambleverse(final Scrambleverse card) {
        super(card);
    }

    @Override
    public Scrambleverse copy() {
        return new Scrambleverse(this);
    }
}

class ScrambleverseEffect extends OneShotEffect {

    public ScrambleverseEffect() {
        super(Outcome.Damage);
        staticText = "For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents";
    }

    public ScrambleverseEffect(ScrambleverseEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Random random = new Random();
        PlayerList players = game.getPlayerList();
        int count = players.size();
        if (count > 1) {
            FilterNonlandPermanent nonLand = new FilterNonlandPermanent();
            for (Permanent permanent : game.getBattlefield().getActivePermanents(nonLand, source.getControllerId(), source.getSourceId(), game)) {
                ContinuousEffect effect = new ScrambleverseControlEffect(players.get(random.nextInt(count)));
                effect.setTargetPointer(new FixedTarget(permanent.getId()));
                game.addEffect(effect, source);
            }
        }
        return true;
    }

    @Override
    public ScrambleverseEffect copy() {
        return new ScrambleverseEffect(this);
    }
}

class ScrambleverseControlEffect extends ContinuousEffectImpl {

    private UUID controllerId;

    public ScrambleverseControlEffect(UUID controllerId) {
        super(Duration.EndOfGame, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
        this.controllerId = controllerId;
    }

    public ScrambleverseControlEffect(final ScrambleverseControlEffect effect) {
        super(effect);
        this.controllerId = effect.controllerId;
    }

    @Override
    public ScrambleverseControlEffect copy() {
        return new ScrambleverseControlEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
        if (permanent != null && controllerId != null) {
            return permanent.changeControllerId(controllerId, game);
        }
        return false;
    }

    @Override
    public String getText(Mode mode) {
        return "Gain control of {this}";
    }
}
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