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package mage.sets.championsofkamigawa;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class DevouringRage extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("any number of Spirits");
static {
filter.add(new SubtypePredicate("Spirit"));
}
public DevouringRage(UUID ownerId) {
super(ownerId, 164, "Devouring Rage", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{4}{R}");
this.expansionSetCode = "CHK";
this.subtype.add("Arcane");
this.color.setRed(true);
// As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits.
this.getSpellAbility().addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(0, Integer.MAX_VALUE, filter, true)));
// Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn
this.getSpellAbility().addEffect(new DevouringRageEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
public DevouringRage(final DevouringRage card) {
super(card);
}
@Override
public DevouringRage copy() {
return new DevouringRage(this);
}
}
class DevouringRageEffect extends OneShotEffect {
public DevouringRageEffect() {
super(Outcome.LoseLife);
this.staticText = "Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn";
}
public DevouringRageEffect(final DevouringRageEffect effect) {
super(effect);
}
@Override
public DevouringRageEffect copy() {
return new DevouringRageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int numberSpirits = 0;
for (Cost cost :source.getCosts()) {
if (cost instanceof SacrificeTargetCost) {
numberSpirits = ((SacrificeTargetCost) cost).getPermanents().size();
}
}
int amount = 3 + (numberSpirits * 3);
Permanent targetCreature = game.getPermanent(getTargetPointer().getFirst(game, source));
if (targetCreature != null) {
ContinuousEffect effect = new BoostTargetEffect(amount, 0, Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(targetCreature.getId()));
game.addEffect(effect, source);
return true;
}
return false;
}
}