this.subtype.add("Elemental");
this.subtype.add("Warrior");
this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(2, 0, Duration.EndOfTurn), new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, false)));
ability.addEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn));
this.addAbility(ability);
}