Package mage.sets.judgment

Source Code of mage.sets.judgment.CabalTherapy

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*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.judgment;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TimingRule;
import mage.abilities.Ability;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlashbackAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.repository.CardRepository;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetControlledCreaturePermanent;

/**
*
* @author jonubuu
*/
public class CabalTherapy extends CardImpl {

    public CabalTherapy(UUID ownerId) {
        super(ownerId, 62, "Cabal Therapy", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{B}");
        this.expansionSetCode = "JUD";

        this.color.setBlack(true);

        // Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
        this.getSpellAbility().addTarget(new TargetPlayer());
        this.getSpellAbility().addEffect(new CabalTherapyEffect());
        // Flashback-Sacrifice a creature.
        this.addAbility(new FlashbackAbility(
                new SacrificeTargetCost(new TargetControlledCreaturePermanent(1,1,new FilterControlledCreaturePermanent("a creature"), true)),
                TimingRule.SORCERY));
    }

    public CabalTherapy(final CabalTherapy card) {
        super(card);
    }

    @Override
    public CabalTherapy copy() {
        return new CabalTherapy(this);
    }
}

class CabalTherapyEffect extends OneShotEffect {

    public CabalTherapyEffect() {
        super(Outcome.Discard);
        staticText = "Name a nonland card. Search target player's hand for all cards with that name and discard them";
    }

    public CabalTherapyEffect(final CabalTherapyEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(targetPointer.getFirst(game, source));
        Player controller = game.getPlayer(source.getControllerId());
        if (player != null && controller != null) {
            Choice cardChoice = new ChoiceImpl();
            cardChoice.setChoices(CardRepository.instance.getNonLandNames());
            cardChoice.clearChoice();

            while (!controller.choose(Outcome.Discard, cardChoice, game)) {
                if (!controller.isInGame()) {
                    return false;
                }
            }

            String cardName = cardChoice.getChoice();
            game.informPlayers("Cabal Therapy, named card: [" + cardName + "]");
            for (Card card : player.getHand().getCards(game)) {
                if (card.getName().equals(cardName)) {
                    player.discard(card, source, game);
                }
            }

            controller.lookAtCards("Cabal Therapy Hand", player.getHand(), game);
        }
        return true;
    }

    @Override
    public CabalTherapyEffect copy() {
        return new CabalTherapyEffect(this);
    }
}
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