// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(
new BoostSourceEffect(3, 3, Duration.WhileOnBattlefield),
new CardsInControllerGraveCondition(7),
"<i>Threshold</i> - As long as seven or more cards are in your graveyard, {this} gets +3/+3,"));
ability.addEffect(new ConditionalContinousEffect(
new SetCardColorSourceEffect(ObjectColor.BLACK, Duration.WhileOnBattlefield),
new CardsInControllerGraveCondition(7),
" is black,"));
ability.addEffect(new ConditionalContinousEffect(
new GainAbilitySourceEffect(TrampleAbility.getInstance()),
new CardsInControllerGraveCondition(7),
" has trample,"));
Ability gainedAbility = new BeginningOfUpkeepTriggeredAbility(new SacrificeControllerEffect(new FilterControlledCreaturePermanent(), 1, ""), TargetController.YOU, false);
ability.addEffect(new ConditionalContinousEffect(
new GainAbilitySourceEffect(gainedAbility),
new CardsInControllerGraveCondition(7),
" and has \"At the beginning of your upkeep, sacrifice a creature.\" "));
this.addAbility(ability);
}