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package mage.sets.odyssey;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.CardsInControllerGraveCondition;
import mage.abilities.costs.common.DiscardCardCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.ShroudAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
/**
*
* @author cbt33
*/
public class CrashingCentaur extends CardImpl {
public CrashingCentaur(UUID ownerId) {
super(ownerId, 235, "Crashing Centaur", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{4}{G}{G}");
this.expansionSetCode = "ODY";
this.subtype.add("Centaur");
this.color.setGreen(true);
this.power = new MageInt(3);
this.toughness = new MageInt(4);
// {G}, Discard a card: Crashing Centaur gains trample until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(TrampleAbility.getInstance(),Duration.EndOfTurn), new ManaCostsImpl("{G}"));
ability.addCost(new DiscardCardCost());
this.addAbility(ability);
// Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud.
Ability thresholdAbility = new SimpleStaticAbility(
Zone.BATTLEFIELD,
new ConditionalContinousEffect(
new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield),
new CardsInControllerGraveCondition(7),
"<i>Threshold</i> - If seven or more cards are in your graveyard, {this} gets +2/+2"));
Effect effect = new ConditionalContinousEffect(
new GainAbilitySourceEffect(ShroudAbility.getInstance()),
new CardsInControllerGraveCondition(7), "and has shroud");
thresholdAbility.addEffect(effect);
this.addAbility(thresholdAbility);
}
public CrashingCentaur(final CrashingCentaur card) {
super(card);
}
@Override
public CrashingCentaur copy() {
return new CrashingCentaur(this);
}
}