Package mage.abilities.common

Examples of mage.abilities.common.LandfallAbility


        this.subtype.add("Insect");
        this.color.setRed(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(FirstStrikeAbility.getInstance());
        this.addAbility(new LandfallAbility(new BoostSourceEffect(2, 2, Duration.EndOfTurn), false));
    }
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        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        this.addAbility(DeathtouchAbility.getInstance());
        // Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
        LandfallAbility ability = new LandfallAbility(new MustBeBlockedByTargetSourceEffect(), true);
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
    }
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        // Flying
        this.addAbility(FlyingAbility.getInstance());

        // Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
        ConditionalContinousEffect effect = new ConditionalContinousEffect(new GainControlTargetEffect(Duration.Custom), new PermanentsOnTheBattlefieldCondition(filter), rule);
        Ability ability = new LandfallAbility(Zone.BATTLEFIELD, effect, true);
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
    }
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        this.color.setRed(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(4);

        this.addAbility(new LandfallAbility(new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn), false));
    }
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        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(1);

        this.addAbility(new CantBlockAbility());
        this.addAbility(new LandfallAbility(new BoostSourceEffect(2, 2, Duration.EndOfTurn), false));
    }
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        this.expansionSetCode = "ZEN";

        this.color.setRed(true);

        // Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
        this.addAbility(new LandfallAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.QUEST.createInstance()), true));
        // Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ZektarShrineExpeditionEffect(), new RemoveCountersSourceCost(CounterType.QUEST.createInstance(3)));
        ability.addCost(new SacrificeSourceCost());
        this.addAbility(ability);
    }
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        this.subtype.add("Cat");
        this.color.setWhite(true);
        this.power = new MageInt(0);
        this.toughness = new MageInt(1);

        this.addAbility(new LandfallAbility(new BoostSourceEffect(2, 2, Duration.EndOfTurn), false));
    }
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        this.color.setBlue(true);
        this.power = new MageInt(0);
        this.toughness = new MageInt(2);
        // Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
        LandfallAbility ability = new LandfallAbility(new PutLibraryIntoGraveTargetEffect(3), false);
        ability.addTarget(new TargetPlayer());
        this.addAbility(ability);
    }
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        this.color.setGreen(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(4);

        this.addAbility(new LandfallAbility(new BoostSourceEffect(2, 2, Duration.EndOfTurn), false));
    }
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        this.subtype.add("Beast");
        this.color.setGreen(true);
        this.power = new MageInt(6);
        this.toughness = new MageInt(6);
        this.addAbility(TrampleAbility.getInstance());
        this.addAbility(new LandfallAbility(new CreateTokenEffect(new RampagingBalothsToken()), true));
    }
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Related Classes of mage.abilities.common.LandfallAbility

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