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package mage.sets.zendikar;
import java.util.UUID;
import mage.constants.*;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.LandfallAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.GainControlTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.CardIdPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author jeffwadsworth
*/
public class RoilElemental extends CardImpl {
public RoilElemental(UUID ownerId) {
super(ownerId, 62, "Roil Elemental", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{U}{U}{U}");
this.expansionSetCode = "ZEN";
this.subtype.add("Elemental");
this.color.setBlue(true);
this.power = new MageInt(3);
this.toughness = new MageInt(2);
String rule = "you may gain control of target creature for as long as you control Roil Elemental";
FilterPermanent filter = new FilterPermanent();
filter.add(new ControllerPredicate(TargetController.YOU));
filter.add(new CardIdPredicate(this.getId()));
// Flying
this.addAbility(FlyingAbility.getInstance());
// Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
ConditionalContinousEffect effect = new ConditionalContinousEffect(new GainControlTargetEffect(Duration.Custom), new PermanentsOnTheBattlefieldCondition(filter), rule);
Ability ability = new LandfallAbility(Zone.BATTLEFIELD, effect, true);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public RoilElemental(final RoilElemental card) {
super(card);
}
@Override
public RoilElemental copy() {
return new RoilElemental(this);
}
}