this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Constellation - Whenever Underworld Coinsmith or an enchantment enters the battlefield under your control, you gain 1 life.
this.addAbility(new ConstellationAbility(new GainLifeEffect(1)));
// {W}{B}, Pay 1 life: Each opponent loses 1 life.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new LoseLifeOpponentsEffect(1), new ManaCostsImpl("{W}{B}"));
ability.addCost(new PayLifeCost(1));
this.addAbility(ability);
}