Package lineage2.gameserver.templates

Examples of lineage2.gameserver.templates.SoulCrystal


      ThreadPoolManager.getInstance().schedule(new RestoreOfflineTraders(), 30000L);
    }
    getListeners().onStart();
    if (Config.IS_TELNET_ENABLED)
    {
      statusServer = new TelnetServer();
    }
    else
    {
      _log.info("Telnet server is currently disabled.");
    }
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      _selectorThreads[i].start();
    }
    LoginServerCommunication.getInstance().start();
    if (Config.SERVICES_OFFLINE_TRADE_RESTORE_AFTER_RESTART)
    {
      ThreadPoolManager.getInstance().schedule(new RestoreOfflineTraders(), 30000L);
    }
    getListeners().onStart();
    if (Config.IS_TELNET_ENABLED)
    {
      statusServer = new TelnetServer();
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      if (targetPlayer.getQuestState(_350_EnhanceYourWeapon.class) == null)
      {
        continue;
      }
      boolean resonation = false;
      SoulCrystal soulCrystal = null;
      ItemInstance[] items = targetPlayer.getInventory().getItems();
      for (ItemInstance item : items)
      {
        SoulCrystal crystal = SoulCrystalHolder.getInstance().getCrystal(item.getItemId());
        if (crystal == null)
        {
          continue;
        }
        target.setMessage(SystemMsg.THE_SOUL_CRYSTAL_WAS_NOT_ABLE_TO_ABSORB_THE_SOUL);
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      Element element = (Element) iterator.next();
      int itemId = Integer.parseInt(element.attributeValue("item_id"));
      int level = Integer.parseInt(element.attributeValue("level"));
      int nextItemId = Integer.parseInt(element.attributeValue("next_item_id"));
      int cursedNextItemId = element.attributeValue("cursed_next_item_id") == null ? 0 : Integer.parseInt(element.attributeValue("cursed_next_item_id"));
      getHolder().addCrystal(new SoulCrystal(itemId, level, nextItemId, cursedNextItemId));
    }
  }
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   * @param template NpcTemplate
   */
  public Kama26BossInstance(int objectId, NpcTemplate template)
  {
    super(objectId, template);
    getMinionList().addMinion(new MinionData(18556, 1));
  }
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    ThreadPoolManager.getInstance().schedule(new RunnableImpl()
    {
      @Override
      public void runImpl()
      {
        final NpcTemplate template = NpcHolder.getInstance().getTemplate(18602);
        if (template != null)
        {
          final NpcInstance a = template.getNewInstance();
          a.setCurrentHpMp(a.getMaxHp(), a.getMaxMp());
          a.spawnMe(actor.getLoc());
        }
      }
    }, 10000L);
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      {
        player.sendPacket(Msg.YOU_CANNOT_TELEPORT_TO_A_VILLAGE_THAT_IS_IN_A_SIEGE);
        return;
      }
    }
    final Location pos = Location.findPointToStay(x, y, z, 50, 100, player.getGeoIndex());
    if (price > 0)
    {
      player.reduceAdena(price, true);
    }
    player.teleToLocation(pos);
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      player.sendPacket(SystemMessage2.removeItems(item, count));
    }
    final int x = Integer.parseInt(param[0]);
    final int y = Integer.parseInt(param[1]);
    final int z = Integer.parseInt(param[2]);
    final Location pos = Location.findPointToStay(x, y, z, 20, 70, player.getGeoIndex());
    player.teleToLocation(pos);
  }
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      return;
    }
    final String var = player.getVar("DCBackCoords");
    if ((var == null) || var.isEmpty())
    {
      player.teleToLocation(new Location(43768, -48232, -800), 0);
      return;
    }
    player.teleToLocation(Location.parseLoc(var), 0);
    player.unsetVar("DCBackCoords");
  }
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    }
    for (Player player : World.getAroundPlayers(actor, 200, 200))
    {
      if (player != null)
      {
        player.teleToLocation(new Location(207559, 86429, -1000));
      }
    }
    return true;
  }
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