public void sendInstanceState(int state)
{
if(state == 1)
{
ADOLPH.get(0).broadcastPacket(new NpcSay(ADOLPH.get(0), ChatType.NPC_SAY, NpcString.CREATURES_HAVE_STOPPED_ATTACKING_USE_THIS_TIME_TO_REST_AND_RECOVER));
for(Player player : getPlayers())
player.sendPacket(new ExShowScreenMessage(NpcString.CREATURES_HAVE_STOPPER_THEIR_ATTACK_REST_AND_THEN_SPEEAK_WITH_ADOLPH, 5000, ExShowScreenMessage.ScreenMessageAlign.TOP_CENTER, true, ExShowScreenMessage.STRING_TYPE, 0, true, 0));
}
if(state == 2)
{
ADOLPH.get(0).broadcastPacket(new NpcSay(ADOLPH.get(0), ChatType.NPC_SAY, NpcString.THE_CRY_OF_FATE_PENDANT_WILL_BE_HELPFUL_TO_YOU_PLEASE_EQUIP_IT_AND_BRING_OUT_THE_POWER_OF_THE_PENDANT_TO_PREPARE_FOR_THE_NEXT_FIGHT));
}
if(state == 3)
{
for(Player player : getPlayers())
player.sendPacket(new ExShowScreenMessage(NpcString.AGH_HUMANS_HA_IT_DOES_NOT_MATTER_YOUR_WORLD_WILL_END_ANYWAYS, 5000, ExShowScreenMessage.ScreenMessageAlign.TOP_CENTER, true, ExShowScreenMessage.STRING_TYPE, 0, true, 0));