Package lineage2.gameserver.model.entity.events.actions

Source Code of lineage2.gameserver.model.entity.events.actions.NpcSayAction

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.entity.events.actions;

import lineage2.gameserver.Config;
import lineage2.gameserver.model.GameObjectsStorage;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.entity.events.EventAction;
import lineage2.gameserver.model.entity.events.GlobalEvent;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.NpcSay;
import lineage2.gameserver.network.serverpackets.components.ChatType;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.utils.MapUtils;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class NpcSayAction implements EventAction
{
  /**
   * Field _npcId.
   */
  private final int _npcId;
  /**
   * Field _range.
   */
  private final int _range;
  /**
   * Field _chatType.
   */
  private final ChatType _chatType;
  /**
   * Field _text.
   */
  private final NpcString _text;
 
  /**
   * Constructor for NpcSayAction.
   * @param npcId int
   * @param range int
   * @param type ChatType
   * @param string NpcString
   */
  public NpcSayAction(int npcId, int range, ChatType type, NpcString string)
  {
    _npcId = npcId;
    _range = range;
    _chatType = type;
    _text = string;
  }
 
  /**
   * Method call.
   * @param event GlobalEvent
   * @see lineage2.gameserver.model.entity.events.EventAction#call(GlobalEvent)
   */
  @Override
  public void call(GlobalEvent event)
  {
    NpcInstance npc = GameObjectsStorage.getByNpcId(_npcId);
    if (npc == null)
    {
      return;
    }
    if (_range <= 0)
    {
      int rx = MapUtils.regionX(npc);
      int ry = MapUtils.regionY(npc);
      int offset = Config.SHOUT_OFFSET;
      for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      {
        if (npc.getReflection() != player.getReflection())
        {
          continue;
        }
        int tx = MapUtils.regionX(player);
        int ty = MapUtils.regionY(player);
        if ((tx >= (rx - offset)) && (tx <= (rx + offset)) && (ty >= (ry - offset)) && (ty <= (ry + offset)))
        {
          packet(npc, player);
        }
      }
    }
    else
    {
      for (Player player : World.getAroundPlayers(npc, _range, Math.max(_range / 2, 200)))
      {
        if (npc.getReflection() == player.getReflection())
        {
          packet(npc, player);
        }
      }
    }
  }
 
  /**
   * Method packet.
   * @param npc NpcInstance
   * @param player Player
   */
  private void packet(NpcInstance npc, Player player)
  {
    player.sendPacket(new NpcSay(npc, _chatType, _text));
  }
}
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