Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.NpcSay


      }
      int tx = MapUtils.regionX(player);
      int ty = MapUtils.regionY(player);
      if (((tx >= (rx - offset)) && (tx <= (rx + offset)) && (ty >= (ry - offset)) && (ty <= (ry + offset))) || npc.isInRange(player, Config.CHAT_RANGE))
      {
        player.sendPacket(new NpcSay(npc, ChatType.SHOUT, new CustomMessage(address, player, replacements).toString()));
      }
    }
  }
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    }
    for (Player player : World.getAroundPlayers(npc, range, Math.max(range / 2, 200)))
    {
      if (player.getReflection() == npc.getReflection())
      {
        player.sendPacket(new NpcSay(npc, type, address, replacements));
      }
    }
  }
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    public void runImpl() throws Exception
    {
      List<NpcInstance> npc = getAllByNpcId(npcId, true);
      if(!npc.isEmpty())
      {
        npc.get(0).broadcastPacket(new NpcSay(npc.get(0), ChatType.NPC_SAY, msg));
      }
      if(!_sayLocked && !npc.isEmpty())
      {
        ThreadPoolManager.getInstance().schedule(this, Rnd.get(SAY_TIMER));
      }
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        setIntention(CtrlIntention.AI_INTENTION_ATTACK);
        attacksGenerator = true;
      }
      if ((System.currentTimeMillis() - lastOfficerSay) > 3000)
      {
        actor.broadcastPacket(new NpcSay(actor, ChatType.ALL, NpcString.DONT_COME_BACK_HERE));
        lastOfficerSay = System.currentTimeMillis();
      }
    }
    return false;
  }
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      }
      if (!_activeChar.isVisible())
      {
        return;
      }
      broadcastPacket(new NpcSay(SepulcherMonsterInstance.this, ChatType.ALL, "forgive me!!"));
    }
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      if (!_activeChar.isVisible())
      {
        return;
      }
      FourSepulchersSpawn.spawnKeyBox(_activeChar);
      broadcastPacket(new NpcSay(SepulcherMonsterInstance.this, ChatType.ALL, "Many thanks for rescue me."));
      if (_victimShout != null)
      {
        _victimShout.cancel(false);
        _victimShout = null;
      }
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   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    actor.broadcastPacket(new PlaySound(PlaySound.Type.MUSIC, "BS02_D", 1, 0, actor.getLoc()));
    Functions.npcSay(actor, "A fatal error has occurred");
    Functions.npcSay(actor, "System is being shut down...");
    Functions.npcSay(actor, "......");
    try
    {
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  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
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          break;
        case 30:
        case 20:
        case 10:
        case 5:
          Announcements.getInstance().announceToAll(new SystemMessage(SystemMessage.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS__PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT).addNumber(shutdownCounter));
          break;
        case 0:
          switch (shutdownMode)
          {
            case SHUTDOWN:
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            spawnRoom(7);
            setReenterTime(System.currentTimeMillis());
            for(Player p : getPlayers())
            {
              p.sendPacket(new ExSendUIEvent(p, 1, 1, 0, 0));
              p.sendPacket(new SystemMessage(SystemMessage.THIS_DUNGEON_WILL_EXPIRE_IN_S1_MINUTES).addNumber(5));
            }
            startCollapseTimer(5 * 60 * 1000L);
            timeSpent = (int) (System.currentTimeMillis() - _savedTime) / 1000;
          }
        }, 10000L);
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