Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.L2GameServerPacket


      return;
    }
    member.setPlayerInstance(activeChar, false);
    int sponsor = activeChar.getSponsor();
    int apprentice = activeChar.getApprentice();
    L2GameServerPacket msg = new SystemMessage2(SystemMsg.CLAN_MEMBER_S1_HAS_LOGGED_INTO_GAME).addName(activeChar);
    PledgeShowMemberListUpdate memberUpdate = new PledgeShowMemberListUpdate(activeChar);
    for (Player clanMember : clan.getOnlineMembers(activeChar.getObjectId()))
    {
      clanMember.sendPacket(memberUpdate);
      if (clanMember.getObjectId() == sponsor)
View Full Code Here


    return getResidenceSide().ordinal()==1 || getResidenceSide().ordinal()==0;
  }

  public void broadcastResidenceState()
  {
    L2GameServerPacket trigger = new ExCastleState(this);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
    player.sendPacket(trigger);
     
    Announcements.getInstance().announceToAll(new ExCastleState(this));
    broadcastResidenceSupport();
View Full Code Here

  public void broadcastPacket(int value, boolean b, boolean message)
  {
    //_value = value;
    //_b = b;
    //_message = message;
    L2GameServerPacket trigger = new EventTrigger(value, b);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
View Full Code Here

    {
      disband();
    }
    else
    {
      L2GameServerPacket infoPacket = infoRoomPacket();
      SystemMsg exitMessage0 = exitMessage(true, oust);
      L2GameServerPacket exitMessage = exitMessage0 != null ? new SystemMessage2(exitMessage0).addName(member) : null;
      for (Player player : this)
      {
        player.sendPacket(infoPacket, removeMemberPacket(player, member), exitMessage);
      }
    }
View Full Code Here

   * @return List<L2GameServerPacket>
   */
  @Override
  public List<L2GameServerPacket> addPacketList(Player forPlayer, Creature dropper)
  {
    L2GameServerPacket packet = null;
    if (dropper != null)
    {
      packet = new DropItem(this, dropper.getObjectId());
    }
    else
View Full Code Here

   */
  public void trajetEnded(boolean oust)
  {
    _runState = 0;
    _fromHome = _fromHome == 1 ? 0 : 1;
    L2GameServerPacket checkLocation = checkLocationPacket();
    if (checkLocation != null)
    {
      broadcastPacket(infoPacket(), checkLocation);
    }
    if (oust)
View Full Code Here

   * Method startEvent.
   */
  @Override
  public void startEvent()
  {
    L2GameServerPacket startPacket = _boat.startPacket();
    for (Player player : _boat.getPlayers())
    {
      if (_ticketId > 0)
      {
        if (player.consumeItem(_ticketId, 1))
View Full Code Here

  {
    if (player == null)
    {
      return;
    }
    L2GameServerPacket packet = null;
    if (_sysString != null)
    {
      packet = new Say2(0, _chatType, _sysString, _systemMsg);
    }
    else
View Full Code Here

    }
  }

  public void broadcastPacket(int value, boolean b, boolean message)
  {
    L2GameServerPacket trigger = new EventTrigger(value, b);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

    if (message)
    {
      L2GameServerPacket sm = new ExShowScreenMessage(NpcString.DARK_POWER_SEEPS_OUT_FROM_THE_MIDDLE_OF_THE_TOWN, 5000, ExShowScreenMessage.ScreenMessageAlign.TOP_CENTER, true, 1, 0, true);
      for (Player player : GameObjectsStorage.getAllPlayersForIterate())
        player.sendPacket(sm);
    }
  }
View Full Code Here

   * Method validateLocation.
   * @param broadcast int
   */
  public void validateLocation(int broadcast)
  {
    L2GameServerPacket sp = new ValidateLocation(this);
    if (broadcast == 0)
    {
      sendPacket(sp);
    }
    else if (broadcast == 1)
View Full Code Here

TOP

Related Classes of lineage2.gameserver.network.serverpackets.L2GameServerPacket

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.